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    June 23, 2008

    Technology Trends - Morgan Stanley Report

    Screenshot_01
    An updated Morgan Stanley Report on Technology Trends was released on 12th June (but I only just noticed!) As usual Mary Meeker and the team have crammed in a huge amount of information. They cover the importance of user driven editorial and user selection of content and offer some suggestions as to why Facebook is growing faster than MySpace.

    A large segment of the presentation is focused on my favorite topic - mobile and the longer-term opportunities around the mobile platform - with the suggestion that Mobile to PC is the new client -server model. Unfortunately, the US remains the laggard in many mobile categories (slide 57)

    Over at Communities Dominate Brands Tomi Ahonen pull the iPhone statistics from the report

    Worth a read

    February 26, 2007

    The User Revolution and The Media Divide

    I recently read a couple of reports that examine the rapidly changing media landscape, its business models and the importance of involving the communities we serve.

    The IBM report identifies four primary business models it suggests will coexist through 2010

    Traditional media – This model relies on professionally made and branded content delivered through a “walled” conditional access environment and with dedicated devices. This is where most content owners and distributors operate today.

    Walled communities – This model is based on distribution of niche and user- and community-generated content within a conditional access environment through dedicated devices. Typically, these are traditional businesses that have expanded their “walls” to include nontraditional features and experiences.

    Content hyper-syndication – This model makes professionally produced content available in open channels, without proprietary access “walls” or dedicated devices.

    New platform aggregation – This model relies on user-generated content and open distribution platforms. It is arguably the most disruptive model, as neither incumbent content owners nor distributors have legacy advantages here. Most media companies seeking entry will likely have to “buy in” for Speed.

    The IBM report came up with 10 recommendations to help traditional companies face up to the immediate threat from the new media world and the eventual collision with their traditional partners. AlwaysOn provides a summary

    1 Put consumers at the center of your business
    Create a consumer-obsessed culture and place a premium on continuous consumer feedback.

    2 Give control to consumers

    3 Deliver experiences, not just content

    4 Leverage virtual worlds

    5 Innovate business models

    6 Redefine partnerships, while reducing fallout

    7 Shift investments from traditional business to new models

    8 Create a flexible business design

    9 Determine entry strategy for going “open”

    10 Make user behavior a competitive advantage

    The report quesitons whether or not traditional media is adapting quickly enough.


    The other report is from Piper Jaffray The User Revolution: The New Advertising Ecosystem and The Rise of the Internet as a Mass Medium

    1. Global online advertising revenue is exprected to reach $81.1 billion by 2011, representing a 21% CAGR (2006-2011).

    2. The User Revolution. The advertising world is going through a revolution, -the "User Revolution" as it is happening primarily with the consumers, who are taking control of content consumption and branding. This trend will cause a significant rise in prominence of the Internet as a major content consumption and marketing medium.

    3. "Communitainment." (Ugh!) The Internet has increasingly become a principal medium for community, communication, and entertainment--three areas that have collided together and are impacting each other's growth--generating a new type of activity that Pipper Jaffray calls communitainment.

    4. The Internet Is Mainstream. The Internet has become a mainstream media outlet that now rivals traditional media for reach and advertising dollars.

    5. Media Fragmentation. The proliferation of online and offline media outlets has resulted in shrinking television audiences and an increasingly fragmented media landscape.

    6. The Golden Search. Search continues to gain ground, driven by the rise of search as the New Portal, the increasing use of search in branding campaigns, and the local search opportunity.

    7. Google's wide variety of non-search-related products creates a virtuous cycle of brand affinity that drives incremental search volume.

    8.Video Ads Could Drive The Next Wave. Internet video ads could become a game changer for large brand advertisers, who are used to the 15- or 30-second TV commercial

    9. Internet Usage Patterns Are Changing. Portals maintain the highest reach, but the fastest growing category of destinations is communitainment sites such as MySpace and Facebook.

    10. Ad networks are experiencing increased demand due to increasing Internet fragmentation, desire for more targeted inventory, increasing usage of networks for branding, and increased site visibility.
    Agencies are rapidly evolving into more sophisticated, technology-savvy entities that combine best of breed offerings.

    Companies to watch: Google (and YouTube), Yahoo!, Disney, News Corp, Time Warner, Microsoft, InterActive, Facebook, Craigslist, Brightcove, Yelp, SINA Corp., Baidu, aQuantive, ValueClick, 24/7 Media, Netflix, Wikipedia, MobiTV, Digg, and Hakia to be the most important players to watch.

    The finding of the reports should not come as a massive surprise for those who have been watching the developments in our industry.

    For me it is, always was and always will be about managing the relationship with those who consume and absorb our content. It’s about developing the audiences’ emotional connection with our brands. The communities around our brands – really define our brands and they need to be nurtured. Our communities are a competitive advantage in a world of search, aggregation, syndication, mash-ups and social networking.

    April 27, 2005

    Mary Meeker on "The Age of Engagement"

    Meeker_80wExcellent presentation by Mary Meeker (referenced by Business Week) at AD:TECH05 covering key themes such as the engagement and participation of Internet users and the importance of search. Wealth of statistics to back up the points being presented.


    March 01, 2005

    Google’s Golden Triangle


    Eyetools_google_search_thumb_1A joint eye tracking study conducted by search marketing firms, Enquiro and Did-it.com and eye tracking firm Eyetools, has shown that the vast majority of eye tracking activity during a search happens in a “golden triangle” at the top of the search results page. It extends from the top of the first result down to a point at the left side of the bottom of the “above the fold” visible results. This key area was looked at by 100 percent of the participants. Visibility dropped quickly with organic rankings, starting at a high of 100% for the top listing, to 85% at the bottom of the “above the fold” listings, and then dropping dramatically “below the fold” from 50% at the top to 20% at the bottom.

    Organic Ranking Visibility

    (shown as % of participants looking at a listing in this location)

    Rank 1           - 100%
    Rank 2           - 100%
    Rank 3           - 100%
    Rank 4           - 85%
    Rank 5           - 60%
    Rank 6           - 50%
    Rank 7           - 50%
    Rank 8           - 30%
    Rank 9           - 30%
    Rank 10         - 20%
     
    In searches where top sponsored results are returned , the top ads received much high visibility, being seen by 80 to 100% of participants, as opposed to 10 to 50% of participants who looked at the side sponsored ads. On side sponsored ads, about 50% of participants looked at the top ad, compared to only 10% who looked at ads in the 6, 7 or 8th location on the page. There seems to be a “F” shaped scan pattern, where the eye tends to travel vertically along the far left side of the results looking for visual cues (relevant words, brands, etc) and then scanning to the right if something caught the participant’s attention.

    Eyetools is offering a special offer on site research.

    February 25, 2005

    Apple's healthy margins on the iPod Shuffle

    Beautyshot_ipodshuffle_050111_1Analysts at IDC recently took apart an iPod Shuffle and come up with an estimate of how much the diminutive music player costs Apple to make. They found that Apple makes a healthy 35 percent to 40 percent profit on each player sold, and stands to make even more from iTunes music purchases and expected drops in flash memory pricing.

    The iPod Shuffle's flash memory, which was supplied by South Korea's Samsung Electronics Co. Ltd. in the model examined by IDC, is estimated to be the most expensive component used in the player by far, said IdaRose Sylvester, a senior semiconductor research analyst at IDC. (IDC is owned by International Data Group)

    Full story on PLAYLIST  Click to purchase the IDC report " Getting to the Core: An IDC Teardown Analysis of the Apple iPod Shuffle"

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