At a St.
Patrick’s Day press event in Cupertino, Apple
announced
the developer beta of iPhone OS 3.0.
The implications for the publishing industry are huge but extremely welcome. Ultimately, today’s announcement will be seen as a tipping point for an industry that is facing massive economic havoc caused by the combined impact of the Internet and the current economic recession.
The critical part of today’s announcement for publishers is the ability to leverage the purchase model of the App Store within individual apps. In-App Purchases now allow developers (and media publishers) to offer subscription content and provides the ability to sell new content and features in a simple and secure process. Before this announcement, publishers could not easily monetize their mobile content via a paid model. Now, a paid content model on mobile has opened up for media companies.
For the last fifteen years, publishers have watched with anguish as the free content model of the Internet wrecked havoc with their businesses. Initially, online advertising provided some economic support for the cost of content creation but analogue dollars rapidly converted to digital pennies (it appears we've now moved up to digital dimes) The majority of online revenues have gone mainly to the search engines rather than to traditional media companies who create the original content. Lost subscription and newsstand revenues, plus reduced online advertising revenues (in overall dollar terms) cannot compensate for the collapse of print revenues. Some B2B publishers, such as my previous employer, International Data Group fared better as they focused on performance based revenue streams, especially around lead generation.
Many
publishers’ inability to adapt quickly to the changes brought about by the
internet is part of the problem – but it’s hard to compete with free and it’s
really difficult to break a highly profitable cash generating model for one
with uncertain revenues and profits.
The
transition from print to online is challenged under today’s business models.
Some argue that print can be fixed by changing the business
model. However, I don’t subscribe to that view. Print is not “dead”
but is much less relevant as a medium for the consumption and creation of
content.
Today,
nearly all publishing is digital publishing and nearly all writing is for digital
media. Publishers have to adapt to the realities around them, not cling
unrealistically to a previous era.
Now,
we’re about to go into another media transition. Online is now fairly well
established but mobile is about to surge.
Mobile is the 7th of the Mass Media , and
it offers publishers the opportunity to redefine their businesses and to really
learn from some of the mistakes during the era of print to online transition.
The
good news is that users’ psychology around mobile is very different to how they
view online – they are actually willing (or have been conditioned) to pay for
stuff – for SMS, for ringtones, for music, for games, for content – either via
the carriers or as Apple’s iTunes has shown, via a convenient online storefront
that is completely separate from the carriers.
Through
the iTunes store, users can purchase music, movies, audio books, and iPhone
applications. It’s a breeze to use and integrated well with both your computer
and iPhone.
Today
there are approximately 28,000 apps of
which around 75% are paid apps. Excluding the free apps, the average price of
paid apps is a little under $4. According to Apple, 800,000,000 apps have been
downloaded and while the majority of downloads are for free, if even 10% of
these downloads are paid, assuming an average of $4, that represents
approximately gross revenues of $320MM. Apple takes 30%. It’s not hard to see
this growing to a multi-billion dollar business over the next few years.
As the
number of apps grows rapidly there is increasing concern over discovery. If you
are selling a game app for $0.99 you are competing with another 6,000. So
unless you get on the top 25 list or are a featured app it’s extremely hard to
get noticed. The Apps Store is not currently searchable by the various
search engines, so the concept of Apps Store Optimization (ASO) is not
developed – yet.
Apple’s
taxonomy and sub-categorization leaves much to be desired and the interface is
based more around a browse than a search metaphor. But, despite these and other
go-to-market challenges currently facing developers, the Apps Store, coupled
with 30 million iPhones and iPod Touch devices is a huge addressable market and
growing rapidly. It can’t be ignored.
Today’s
announcement, plus an expected upgrade to the iPhone in the summer will ensure
solid momentum for the product with the other handset manufacturers scrambling
to play catch-up.
For
publishers, the subscription model available with the Apps Store helps answer
the question of whether to mobilize a web page or develop an app. While my
recommendation is that publishers need to develop a very comprehensive mobile
strategy, the revenue streams are more likely to be from a paid app that from
advertising off a mobilized web page.
Mobile
digital content is really starting to take off. Over the last several weeks,
there has been a lot of activity in
the e-book market. It’s largely driven by the publicity around the release of Amazon’s Kindle
2 and the accompanying iPhone application but other news includes
the acquisition of
Fictionwise and e-reader by Barnes and Noble. Google marches ahead
with their digital book archive project and digital book
search but it’s still unclear if their motivation is to be an
online e-book retailer or it's perhaps more likely that they are using
digitalization of books to improve their search algorithms.
While
e-book industry is still struggling with format and DRM issues these are
gradually getting resolved. The ePub format
is fast becoming the general standard – adopted by the International Digital Publishing Forum and The Association of American Publishers.
Various other formats such as pdf, Adobe Digital Edition, MobiPocket
and Microsoft Reader continue
exist because of DRM issues but publishers will who write to the ePub standard
first using programs such as Adobe’s Creative Studio can fairly easily convert
to the other formats or go through a service such as LibreDigital who will manage
conversion and distribution on publishers’ behalf.
While
Amazon has a proprietary format and is enforcing DRM,
to the point that it’s not possible to transfer books purchased in other
formats to the Kindle, many hope that eventually users’ interests will prevail
over corporate shortsightedness.
The
current crop of e-readers, using e-ink technology
offers a reasonable experience for trade book reading – as only text display is
necessary. However, the current grayscale displays offer less than optimal
experience for those wanting to view digital copies of reference books, textbooks,
Science, Technical and Medical (STM) books and newspapers and magazines with
images.
Existing
large format devices such as the iRex iLiad and
upcoming readers from PlasticLogic, Hearst’s
FirstPaper Device are trying to appeal to the business market,
especially those requiring a larger reading screen.
The
ability to transfer a pdf to the Kindle via Amazon’s free service negates a lot
of their advertised advantages. Transferring and reading pdfs on a Kindle is a
perfectly acceptable experience for now.
I don’t
think the Kindle or the current crop of e-readers is the white knight for publishers but
Apple and the iPhone 3.0 could be the necessary catalyst.
For
those interested in trends in the e-book industry see the following
presentations from the International
Digital Publishing Forum and BookNet Canada.
The
mobile Internet device (MIDs) market is evolving rapidly although the
limitations of the current crop of black-and-white e-readers have many yearning for
a tablet or netbook device from Apple – an iPod Touch on steroids.
Although
Apple’s CEO, Steve Jobs has been disdainful
of the e-book market in the past – most understand that Apple will carefully
analyze the market and if it believes the market is significant the organization will come in with
a vastly improved solution. However, a combination of technology issues,
component pricing plus the economy could delay what many believe is an
inevitable move by Apple.
There is
a collision going on in the market – the carriers, especially in Europe, are
looking to subsidized
netbooks to drive data revenue streams. Netbooks,
spurred on by the One Laptop Per Child
(OLPC) program are generally dumbed down but inexpensive Internet access
devices, (price points around are $299). They have basic communications
and Internet access but with limited storage and processing power.
Most
major PC companies are producing small laptops – called by a variety of names –
UltraMobilePCs (UMPCs), “Litebooks”,
“PocketBooks“
or mini notebooks, which while more expensive than Netbooks, have the
functionality expected of laptops/ notebooks.
For the
PC companies it’s a balancing act – these mini-notebooks have lower prices and
margins than their standard laptop offerings so while consumer demand appears
to be strong, the PC companies have to manage their bottom line.
The success
of Apple’s iPhone plus their Apps store, the impact on other handset
manufacturers, the growth of e-ink readers, the consumer demand for Netbooks
and Mini-notebooks all adds up to the increased consumption of content via
mobile devices.
Only a
fool would try and accurately predict the future but the trends we see today
are going to shape the media industry over the next 5-10 years.
Mobile
is a game changer. Mobile devices (and there will be many varieties) benefit
from being personal, always-on, always carried, and location aware. They can
act as a mobile wallet and they allow you create and upload content to your
social and business networks.
Mobile
will redefine our understanding of the Internet and personal communications.
Publishers need to start really thinking through their mobile strategies.
Media
companies need to plan how they can best serve their audiences via mobile
access. The user interface and user experience will be critical. Many
publishers learned the hard way that online is not taking a print magazine or
newspaper and making it digital. Online, thanks to search and interactivity, is
a different medium and content has to address the user experience. Mobile is
not an online site mobilized. The medium is different yet again and a lot of
research has to be spent understanding the needs of mobile users.
The industry’s key organizations, the Newspaper Association of America, the Magazine Publishers of Amerce (MPA), the American Business Media, the Interactive Advertising Bureau and the Mobile Marketing Association and others can and should take a leadership position helping to guide their members through this exciting period in our industry.
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